Who we are
Gear and Equipment
DGSA provides jerseys and socks to all players. Team equipment (balls, catchers gear) may be available for single-season use, when available. Players are responsible for their own gear and equipment.

Fielding | Defensive Masks
Pitchers and catchers are required to wear face masks during practices, warm-ups, and games.
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If a specialty player does not conform to league rules, they will not be able to continue playing in the game in those positions.
Defensive face masks are recommended for all infielders to reduce the risk of concussions and injuries.

Fielding Glove &
Softball bat
All players should wear and use the appropriate size for their softball fielder's glove, and the appropriate length fastpitch softball bat.
Bats should not be used inside the dugout or in close proximity to others.
Click on the links above for help determining glove and bat sizes.

Batting Helmets
Batting helmets with face guard are required for all players. Helmets should have a chin-strap if they are not a compression helmet.
All players must wear their batting helmet when outside the dugout; in the hole, on deck, batting, and running bases.
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Softball pants
Typically, players' softball pants are below the knee to mid-calf.
Color is determined by the team and is not included in the league-provided attire.

Cleats
8U, 10U, and 12U players are required to wear rubber, plastic, or molded softball cleats during practices and games.
14u+ are permitted to wear metal cleats during practices and games, with care and caution.

Jersey
DGSA provides jerseys and socks for games. All players must wear a full conforming, current season DGSA uniform during game play, unless previous league authorization has been granted.
DGSA pickup players must wear their own team jersey to signify they are not regularly rostered on the other team.
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If it is determined that there are unauthorized players in a game, the unauthorized player will be removed from the game along with the Head Coach.
Game Setup

Start Times
Permits for field times begin promptly at 5:45 pm and 7:15 pm, unless otherwise communicated.
Teams who play at 5:45 pm should promptly exit their dugout to allow the second game to start.

Batting Line Up
Batting line-ups are created (with players name and jersey number) prior to the game beginning and shared with the other team during the coach/umpire meeting.
Coaches must bat all of their players in a consecutive order; no runner substitutes, and no DP/Flex.
Late players are added to the end of the lineup and communicated to both teams' scorekeepers.
Players that exit the game before their first at bat are removed from the lineup without consequence (without taking an 'out').
If a player needs to leave early (or is injured and cannot safely continue) after taking at least 1 at-bat, it is an automatic out each time it is their turn to bat.
If an injured player can safely return to the game, after they have received an automatic out, they can return to their same batting order in lieu of additional auto-outs.
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Warm Ups
Players should arrive at least 30 minutes or more prior to the start of the game, as communicated by their respective coach.
This allows players time to stretch and warm-up and allows coaches to create their fielding and batting line-ups.
Players that are running late or cannot make the game start time should communicate with their coach so that pick-up players can be requested, or forfeited games can be communicated to the other team and umpires.

Roster Size | Fielding Positions
8U & 10U: When roster sizes permit, our developmental divisions can field up to 10 players for a game. 9 standard positions, and an additional player, Rover, in the outfield.
12U+: A regular season, scored game requires at least 7 players from 1 roster, but can use up to 2 additional pick-up players to make 9 players, when needed. (No Rover position)
If a team has less than 7 rostered players at the start of the game, their official game is considered a forfeit (1:0). However, both teams can choose to use this paid field time for an unofficial scrimmage.
Eligible players are registered with DGSA for the current season for the division they are playing in.

Game Duration
8U: Games are scheduled for 60 minutes, finish the inning.
10u+: Games are scheduled for 80 minutes; no new inning after 70 minutes.
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If home team is not able to bat in the last inning, score reverts back to last finished inning.

Home Team
Home Teams are assigned in GameChanger; have last at bats, are the official scorekeeper, and occupy the 3rd base dugout.
If home team is not able to bat in the last inning, score reverts back to last finished inning.
2026 Rules & Guidelines
Diamond Girls Softball Association (DGSA) developed an Addendum to the NFHS - Fastpitch Softball Rules to enhance our learning league, enabling coaches and players to cultivate their skills and understanding of fastpitch softball. Where not mentioned in this document, NFHS rules will apply. These modifications aim to assist our players in concentrating on the essential skills and fundamentals of softball, tailored specifically for our League.
Coaches, players, parents, and umpires are encouraged to familiarize themselves with the variations added to the NFHS Fastpitch Softball Rules.

Pick Up Players
Pick up Players:
All pick up players must be registered and active during the current season to be eligible to play. The pick-up player wears their own team jersey during their pick-up game. They cannot play specialty positions nor have more play time than a rostered player.
If a pick up player is scheduled for their own game at the same time as the requested pick up game, their own game takes precedence over the pick up game and they will not be eligible to pick up.
Pick up players cannot play as pitcher or catcher for their pick up game and should be added to the batting line up.
Respectfully, if a pick up player is picking up at the 5:45 game before their scheduled 7:15 game, the pick up player should notify their own coach to let them know that they will be ready to play at their designated game time.
No pickup players allowed during Playoffs.

Fielding | Defensive Masks
Pitchers and catchers are required to wear face masks during practices, warm-ups, and games.
-
If a specialty player does not conform to league rules, they will not be able to continue playing in the game in those positions.
Defensive face masks are recommended for all infielders to reduce the risk of concussions and injuries.

Game Duration
8u games are scheduled for 60 minutes, finish the inning.
10u+ games are scheduled for 80 minutes; no new inning after 70 minutes.

Batting Helmets
Batting helmets with face guard are required for all players. Helmets should have a chin-strap if they are not a compression helmet.
All players must wear their batting helmet when outside the dugout; in the hole, on deck, batting, and running bases.

Home Team
Home Teams are assigned in GameChanger; take the field first, have last at bats, are the official scorekeeper, and occupy the 3rd base dugout.
If home team is not able to bat in the last inning, scored games revert back to last finished inning.

Cleats
Molded/plastic cleats should be worn during practices and games.
14u+ are permitted to wear metal cleats.

Fielding | Defensive Masks
Pitchers and catchers are required to wear face masks during practices, warm-ups, and games. Catchers must be in full gear when working with live pitches.
-
If a specialty player does not conform to league rules, they will not be able to continue playing in the game in those positions.
Defensive face masks are recommended for all infielders to reduce the risk of concussions and injuries.

Batting Helmets
Batting helmets with face guard are required for all players. Helmets should have a chin-strap if they are not a compression helmet.
All players must wear their batting helmet when outside the dugout; in the hole, on deck, batting, and running bases.

Cleats
Molded/plastic cleats should be worn during practices and games.
14u+ are permitted to wear metal cleats.